Serving#
Serving in FlashDreams is integration-driven at the model/runtime layer, while WebRTC provides the shared browser-facing transport for realtime demos.
Serving building blocks#
Runner config defines serving-relevant I/O fields (prompts, control tensors, image paths, output transport).
Pipeline manages model lifecycle and cached state across steps.
Shared WebRTC transport handles browser session I/O, request routing, data-channel controls, and media responses for realtime demos.
Integration runtime owns model-specific checkpoint setup, conditioning, prompt/scene semantics, and chunk generation.
Reference integration#
The reusable applications provide concrete examples of the shared serving stack:
shared transport code under
flashdreams/flashdreams/serving/webrtc/,camera-to-video application behavior under
apps/cam2v/,thin model bindings under
integrations_v2/<model>/apps/cam2v/adapter.py,OmniDreams model wiring under
integrations_v2/omnidreams/and serving underapps/interactive_drive/.
Launch patterns#
Single GPU:
uv run flashdreams-run-v2 cam2v-lingbot \
--mode webrtc -- --example-data --total-blocks 21
Multi GPU:
uv run torchrun --nproc_per_node=2 --no-python flashdreams-run-v2 \
cam2v-lingbot --mode webrtc -- --example-data --total-blocks 21