Serving#
Serving in FlashDreams is integration-driven at the model/runtime layer, while WebRTC provides the shared browser-facing transport for realtime demos.
Serving building blocks#
Runner config defines serving-relevant I/O fields (prompts, control tensors, image paths, output transport).
Pipeline manages model lifecycle and cached state across steps.
Shared WebRTC transport handles browser session I/O, request routing, data-channel controls, and media responses for realtime demos.
Integration runtime owns model-specific checkpoint setup, conditioning, prompt/scene semantics, and chunk generation.
Reference integration#
The public WebRTC demos provide concrete examples of the shared serving stack:
shared transport code under
flashdreams/flashdreams/serving/webrtc/,LingBot runner and runtime wiring under
integrations/lingbot/lingbot/,OmniDreams WebRTC runtime wiring under
integrations/omnidreams/omnidreams/webrtc/.
Launch patterns#
Single GPU:
uv run flashdreams-run \
lingbot-world-fast --example-data True --total-blocks 21
Multi GPU:
uv run torchrun --nproc_per_node=2 --no-python flashdreams-run \
lingbot-world-fast --example-data True --total-blocks 21